Richard the Wolf

Overview

Richard is a beautiful wolf with a lot to offer. He has got 3 mesh stylesrealistic and two stylized meshes. He is able to elegantly move using 75 hand made animations. Next there are some sound fx because sometimes he just doesn’t care if he makes some noise. Fbx sources are included too. Support files for fur plugins and maya animation rig are all in the package.

Richard can stand and sit, but what he really loves to do after a long day is to lie down and a rest a bit. He can smoothly transition between stand, sit and lying. To avoid being confused with a statue, he breathes and does some idle moves. He can also turn around.

Richard was born an athlete. He can sneak up on you, walk slow, walk, trot just like that, run when in hurry and even sprint when his belly is empty. His agility is amazing, he can sway at all speeds. Obviously he can get from stand to any speed very smoothly. When hungry or threatened, Richard can defend himself with some attacks.

This may sound like things got too dark too fast. No worries, Richard (like all the cool animals) had some acting classes and so can feign convincing hits and deaths. He is not very patient, but still can play dead for as long as needed.

Content

Here is what comes with Richard if you decide to invite him to your home:

  • realistic mesh with LODs (usable separately)
  • 2x stylized mesh
  • 75 animations with root motion
  • sound fx
  • fbx sources for meshes and animations
  • maya anim rig
  • support files for fur plugins

Animations:

  • Stand_Breathing_01
  • Stand_Eating_01
  • Stand_Idle_01
  • Stand_Idle_02
  • Sitting_Breathing_01
  • Sitting_Idle_01
  • Sitting_Idle_02
  • Lying_Breathing_01
  • Lying_Idle_01
  • Lying_Idle_02
  • Loco_Sneak + left/right variations for turning (very useful for blendspace animations)
  • Loco_WalkSlow + left/right variations
  • Loco_Walk + left/right variations
  • Loco_Trot + left/right variations
  • Loco_Run + left/right variations
  • Loco_Sprint + left/right variations
  • Trans_TurnL
  • Trans_TurnR
  • Trans_Stand_to_Sitting
  • Trans_Stand_to_Lying
  • Trans_Sitting_to_Stand
  • Trans_Sitting_to_Lying
  • Trans_Lying_to_Stand
  • Trans_Lying_to_Sitting
  • Trans_Stand_to_Sneak
  • Trans_Stand_to_WalkSlow
  • Trans_Stand_to_Walk
  • Trans_Stand_to_Trot
  • Trans_Stand_to_Run
  • Trans_Stand_to_Sprint
  • Hit_Stand_R01
  • Hit_Stand_L01
  • Hit_Sitting_F01
  • Hit_Lying_R01
  • Death_Stand_R01 + final death pose
  • Death_Stand_L01 + final death pose
  • Death_Sitting_F01 + final death pose
  • Death_Lying_R01 + final death pose
  • Add_Look_RightUp
  • Add_Look_LeftUp
  • Add_Look_Up
  • Add_Look_RightDown
  • Add_Look_LeftDown
  • Add_Look_Down
  • Add_Look_Right
  • Add_Look_Left
  • Add_Neutral
  • CanonBall
  • SittingSpec_Breathing_01
  • Attack_Run_01_AttackF
  • Attack_Run_01_AttackL
  • Attack_Run_01_AttackR
  • Attack_Run_01_Turn
  • Attack_StandAngry_01_Low
  • Attack_StandAngry_01_High
  • StandAngry_Breathing_01
  • Trans_Run_Turn180
  • Trans_Stand_to_StandAngry
  • Trans_StandAngry_to_Stand